![Juan Linietsky on Twitter: "@richcopperwaite Its mostly vertex lighting, but unlike other game engines, you still get full PBR and full per pixel shadows for all light types, and the switch is Juan Linietsky on Twitter: "@richcopperwaite Its mostly vertex lighting, but unlike other game engines, you still get full PBR and full per pixel shadows for all light types, and the switch is](https://pbs.twimg.com/media/DnydE07XsAMBP3_.jpg)
Juan Linietsky on Twitter: "@richcopperwaite Its mostly vertex lighting, but unlike other game engines, you still get full PBR and full per pixel shadows for all light types, and the switch is
![Light a scene with DirectX7 vertex lighting or with LightMesh vertex lighting - Blitz3D BlitzMax BlitzBasic Monkey-X Easy Game Development and Procedural Programming - BlitzCoder Light a scene with DirectX7 vertex lighting or with LightMesh vertex lighting - Blitz3D BlitzMax BlitzBasic Monkey-X Easy Game Development and Procedural Programming - BlitzCoder](https://i.imgur.com/sMrZoFy.jpg)
Light a scene with DirectX7 vertex lighting or with LightMesh vertex lighting - Blitz3D BlitzMax BlitzBasic Monkey-X Easy Game Development and Procedural Programming - BlitzCoder
![My Per-vertex lighting looks like a Per-pixel lighting + other questions on basic lighting. - Unity Forum My Per-vertex lighting looks like a Per-pixel lighting + other questions on basic lighting. - Unity Forum](http://www.cgchannel.com/wp-content/uploads/2010/11/lighting.jpg)